Animation and Visual Effects, Bachelor of Applied Arts

Program Information
Credential: 
Bachelor of Applied Arts
Duration: 

4 years

 

Delivery: 
Main Campus
Program Cost Estimates: 
Program Cost Estimates

Contact Information

Contact Name: 
Dr. Nancy Brown
Contact Title: 
Associate Dean
Contact Phone: 
403.342.3400 OR 1.888.732.4630
Contact Email: 
inquire@rdc.ab.ca
Related Careers
Animation Director
Animator 2D
Animator 3D
Art Director
CBT Developer
CG Supervisor
Character Designer
Character FX (hair/cloth/fur/feather) artists
Cloth Simulation Artist
Compositor
Concept Artist
Creative Director
Drafting Technician
Effects Designer
Environment Designer
Film Editor
Graphic Designer
Inbetweener
Layout Artists
Layout Technical Director (TD)
Lighting supervisors
Matte Painter
Modelers
Modeling Supervisor
Modeling TD
Motion Graphic Artist
Multimedia Content for Live Projections
Previsualization artist
Producer
Production Assistant
Renderers
Rigging Supervisor
Rigging Technical Director (TD)
Roto Artist
Projection Artist (architectural/theatre projections)
Shading TD
Shading/Texture Supervisor
Special Effects Designer
Storyboard Artist
Texture Artist
Lighting Artist
Video Game Animator
Video Game Artist
Video Game Designer
Video Game Engineer
Video Game Producer
Video Game Programmer
Video Game Technical Director
Visual Effects Supervisor
Visualiser
Water FX Artist
Web Designer

 

The Program

Students who complete the Bachelor of Applied Arts in Animation and Visual Effects will be well prepared for entry level jobs in mid to large sized animation studios, and they will also possess the skills and attributes to collaborate with others in the creative arts to develop independent projects that serve the animation and visual effects needs of local industry.

The program is built on a foundation of communication, storytelling, and traditional art skills, such as sculpting in clay and life drawing. Students are introduced early in the program to concepts of storyboarding, layout, color and light that will be applied to character animation in 3D software, digital sculpting, digital texture painting, compositing, and visual effects. In the 4th year of the program, students will be guided and supported in the creation of their own demo reels. Business and entrepreneurial skills will also be taught in the program.

The unique nature of this program ensures that Animation and Visual Effects students will be well grounded in studio animation processes, and they will also have scheduled opportunities to work collaboratively on projects with other students in the School of Creative Arts.

Program Outcomes:

  • Develop stories through the visual medium of animation
  • Develop and demonstrate a foundation for executing the creative process
  • Develop and demonstrate fundamental artistic skills
  • Apply the principles of acting for animators within animation assignments
  • Apply technical knowledge using a variety of animation industry relevant software
  • Construct animations, following a current and typical animation production pipeline with a focus on techniques
  • Demonstrate a high level of proficiency in a chosen area within the animation pipeline (character animator, modeler, lighter, texture artist)
  • Create pre-visualizations in 3D software for a variety of industries
  • Compose drawings, with a wide variety of media, to serve different stages of the animation industry
  • Recognize and discuss work and gender cultural diversity (aboriginal/global/gender perspectives/awareness)
  • Develop a personal portfolio/demo reel—at an industry accepted level—showcasing a combination of: completed animation scenes; and/or visual effects shots; and/or animated shorts; and/or textured 3D models; and/or scenes lit in 3D software; and/or pre-visualization
  • Demonstrate teamwork, time management, self-direction, self-motivation and self-evaluation, to be able to respond appropriately to feedback
  • Apply entrepreneurial skills in order to seek out and create meaningful career opportunities locally and globally in pre-existing, as well as new, personally created areas of animation
Requirements
Admission Requirements: 

Related Link: Admission requirements for specific programs will often refer to Alberta Grade 12 course groups. Visit the Admissions page for detailed group descriptions.

Minimum 60% in ELA 30-1 and a minimum 50% in a Group A, B, or C course or a 5-credit Advanced CTS course.

Additional Requirements:

In addition to the general academic requirements for admission, students will be required to submit a Career Investigation Report to be used as a readiness assessment tool. Specific guidelines, parameters, and requirements for the letter will be provided to applicants. As well, an assessment matrix for evaluating these letters has been developed.

Graduation Requirements: 

Students must pass all courses with a minimum cumulative GPA of 2.0.

Program Content

Year One:

ARAN 110 Drawing and Figure Sculpting from Life
ART 231 Visual Fundamentals 2D
ART 241 Drawing I
AVFX 101 2D Animation
AVFX 103 Layout and Design
AVFX 107 3D Animation and Visual Effects
AVFX 109 Animation History
COMM 210 Communication for Creative Arts
CREA 105 Creative Core
CREA 110 Storytelling I
Foundation Block Elective (choose 1 Creative Arts Studio Elective; Acting is highly recommended)

Year Two:
ARAN 205 Life Drawing II
AVFX 201 Modeling and Texture Painting I
AVFX 203 3D Character Animation I
AVFX 207 Colour and Light
AVFX 209 Post Production I
AVFX 211 Storyboarding
AVFX 213 Rigging I
AVFX 215 Digital Sculpting
FTLE 210 Storytelling II
Breadth Elective Non-School of Creative Arts

Year Three
ARAN 305 Life Drawing III
AVFX 301 Texture Painting II
AVFX 303 3D Character Animation II
AVFX 307 Lighting and Rendering
AVFX 309 Advanced Compositing
AVFX 311 Special Projects in Collaboration
AVFX 313 Rigging II
AVFX 315 Matchmoving/3D Integration
AVFX 317 Motion Capture Cleanup
AVFX 319 Visual Effects
Breadth Elective Non-School of Creative Arts

Year Four
AVFX 405 Pre-Production for Area of Specialization
AVFX 410 Production for Area of Specialization

 

NOTE:  Please consult the online Course Catalogue for course descriptions http://rdc.ab.ca/programs/academic-calendar/course-catalogue

Year 1 Course Descriptions

ARAN 110

Develop technical skills, perceptual skills, and an understanding of how to represent a dynamic, believable human form in both two and three dimensions. Develop a strong foundational experience in portraying accurate anatomy of the human figure. Note: May include use of life models. Prerequisites: ART 231, ART 241

ART 231

A foundation level, project based studio course that introduces the formal elements and principles of two dimensional design.

ART 241

A foundation level, project based studio course that introduces students to a variety of drawing processes and subject matter including still life, portraiture, and life drawing. A strong emphasis is placed on the development of perceptual and technical skills. Note: May include use of life models. Not eligible for challenge.

AVFX 101

Learn the basic principles of digital 2D animation while animating on layers. Use the 12 principles of animation: squash and stretch, anticipation, staging, straight ahead versus pose to pose, follow through and overlapping action, slow in and slow out, arcs, secondary action, timing, exaggeration, solid drawing, and appeal. Corequisite: ART 231, ART 241

AVFX 103

Draw the correct perspective. Design locations and characters that serve the story, Create layouts for animation. Prerequisite: ART 241, ART 231 Corequisite: CREA 110

AVFX 107

Create simple animations that encompass the typical steps taken in a 3D animation production pipeline. Create 'pevis' animations. Prerequisite: AVFX 101 Corequisite: AVFX 103

AVFX 109

The history of animation and visual effects (VFX). Survey of cultural, economic, and technological trends that shaped the industry. Analysis of representative animated films.

COMM 210

Prepares students for effective, professional communication in the creative arts. The emphasis is on mechanics, style, tone, and organization of messages including reviews of current media, employment documents, social media profiles, and oral presentations.

CREA 105

An introduction to the School of Creative Arts, Red Deer College, and the City of Red Deer and Area through exploration, interaction, and dissemination of knowledge.

CREA 110

Analyze how fictional stories and narratives work in a variety of media. Learn story basics through an introduction to archetypal stories and myth, basic structure and arcs, and examine different aspects of plot and character, Examine how different media and interfaces influence the ways in which stories are told. Prerequsite: Comm 210